Spell Schools

Name Description
Air Magic Wind (affecting speed or pushing/pulling enemies, telekinesis) Lightning (mana drain, hits multiple targets) Sound (throw voice) Summon spirits
Blood Magic Summoning undead or demons Life steal Shape shifting Mind control (berserk, convert)
Earth Magic Rock (harden, single target damage) Sand (blind) Plant (Immobilization with vines, create door) Plant/insect allies
Fire Magic Burn DOT Spreads Summon magma creatures
Healing Magic Health recover Heal allies Wards Summon dummy
Water Magic Water (teleport in water, breathe underwater) Ice (slows and freezes enemies) Summon snow spirit Aid from sea creatures
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